We can use simulated ranges of conditions to learn about visitor preferences. Â Below, I show a series of images I developed to depict one potential aesthetic impact to wilderness recreation. Â It is a nice, reliable, quantitative, repeatable technique for basing difficult and controversial management decisions on data. Â Often used in people per viewscape/shed (PPV) and people at one time (PAOT) crowding measures.
Not sure how it works for protecting your park, forest or refuge? Contact my research group.
ZERO CONTRAILS VISIBLE
FEW CONTRAILS VISIBLE
SOME CONTRAILS VISIBLE
MORE CONTRAILS VISIBLE
MANY CONTRAILS VISIBLE
VERY MANY CONTRAILS VISIBLE
Pretty cool, huh?
Attached is a presentation for a research project I developed with my colleagues and friends at the UVM Park Studies Lab. Â Great project using computer animation to simulate a range of visitor experiences along Acadia National Park’s Ocean Drive loop road. Â You can use associated video clips in the same way that simulated photos are used to depict crowding conditions at parks and other protected areas.
Not sure how it works? Â Contact my research group.
Enhancing visual research with computer animation: A study of crowding-related standards of quality for the loop road at Acadia National Park
Instructions for producing this sort of computer animation are here; I constructed them when I was a graduate student:Â Animating Vehicle Scenes in Poser
Welcome to the site. Â I’ll be throwing publications, announcements, photos and videos, and much more on the site. Â Stay tuned as we go!